A Guide for Creating Great VR Storyboards: Planning to Make Your Virtual Vision a Reality

by Cristina Montemorano

Faculty mentor: Dr. Brenta Blevins

Virtual reality technology has grown in popularity due to increased industry production and innovation. However, the creation of quality content to run on these systems has lagged behind in comparison to the design of the physical equipment required to access virtual environments. How does one go about designing quality VR content? Originally created as instructional material for students in Brenta Blevins’ DGST 301E class, this infographic walks readers through the brainstorming and storyboarding process of creating virtual reality projects. This guide is useful for a wide audience of content creators as they take inspiration from other content mediums, think spatially, and consider the accessibility of their final products.

11 Replies to “A Guide for Creating Great VR Storyboards: Planning to Make Your Virtual Vision a Reality”

  1. Cristina,
    Thank you for this interesting and informative guide. I appreciate all of the examples and things to consider when designing VR. Well done!

    1. Dr. Slunt,
      You’re welcome! I’m glad that you like it, and thank you!

  2. Thanks for sharing your presentation, Cristina, and your work with Professor Blevins! I want to piggyback on Professor McAllister’s comments and praise the attractiveness of the presentation, which can so help to disseminate important content. The calming shades of blue; the crispness and cleanness of the images; the lack of images when appropriate, such as on the smartly de-emphasized slide with your picture sources: these all help to create a presentation that makes viewers what to engage. Congratulations! Professor Richards

    1. Thank you very much! I’m glad that you enjoyed my formatting and images – I had a lot of fun designing my infographic and organizing my information.

  3. Great project! Beautifully designed and presented – the material was engaging and easy to follow, and the design elements were thoughtfully constructed- it was clear that you employed some of the same design elements in your infographics that you suggest be used for VR design. I also like you how blend together two perspectives- a how-to that is focused on what best practices for VR spatial design with some background and discussion of why these presented approaches work. Well done!

    1. Thank you!! I hope that I can design more infographics like this in the future (both in topic and style).

  4. Love the visual design of this, and full of great information— this was a great introduction to the field for me!

  5. Hi Cristina,
    Thank you for sharing this project! This infographic addresses a need in Virtual Reality: how to author rhetorically effective VR. Your work is very helpful for a VR designer to think through the creation of VR—such as by addressing the profound question of whether VR is the right tool for the project, or whether an older medium, such as photography, might well be the best medium for presenting a text to the audience. Your project nicely demonstrates that while we build new media on prior media, through your reference to comics, video games, photography, and movies, we’ll also need whole new toolsets for our emerging media, such as a new way of thinking storyboarding using spatial thinking. Your work provides a toolkit for demonstrating the decision-making of VR design—and we can do that work sometimes using such low-cost “old” media as crayons and paper and Legos. (Which is your favorite?) That point, and this project as a whole, will be helpful to make sure as many creators as possible are using the spatial design thinking VR requires and supports UMW students designing VR in the future. Nicely done!

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